About Me
Born June 28, 1994.
I’m a game developer, enthusiastic software engineer and an analytical person. Passionated about optimization, reverse engineering and how things works.
I enjoy challenges and complex problems to find the best solution. I’m a programmer curious to know how the software works and how it could be improved.
Experience
Development of Pirate Evolution! game.
Technologies: C# Unity Python Bash Git
Development and maintenance of Jam City games. Participated on Panda Pop (iOS/Android), Juice Jam (iOS/Android/Amazon/Facebook) and Family Guy: Another Freaking Mobile Game (iOS/Android)
I work in several tasks, some of them are:
- Build high-quality gameplay features to specification.
- Game performance optimization.
- Creation and estimation of new tasks.
- Creation of scripts and tools to help streamline the development process.
- Installation and configuration of build servers for our games.
- Solve challenging and complex problems.
- Work effectively as part of a multi-disciplinary team of engineers, artists, designers, producers and QA.
Technologies: C# Unity ActionScript3 Python Bash PHP Git
Development of products for Microsoft Dynamics CRM 2016 Online & Premise.
I worked with clients all over the world to understand their needs and develop a suitable product for them.
- Creation, estimation and implementation of new tasks.
- Work closely with clients to understand their needs.
Technologies: C# JavaScript TypeScript TFS
GAMINGA
Software Engineer
June 2009 - December 2017
GAMINGA was an online gaming community with several hundred of users per day. I was a plugin developer for Counter Strike 1.6 and configuration of servers. Also worked on the website and forum.
My tasks were:
- Creation of new and original mods for the game.
- Designing and implementing new features for the game.
- Understanding the inside of the game engine.
- Understanding what users wanted.
- Managing a MySQL DB to use with my plugins.
- Daily/Weekly reports of the game servers stats.
- Creating a mobile app to communicate with the game server.
- Creating new maps for the different mods.
Technologies: Pawn C++ PHP JavaScript HTML CSS Git
Education
Master Degree in Video Games Production
Universidad Abierta Interamericana
2020 - Present
Continuation of previous career, mostly oriented to in deep knowledge of Unity and C#, business and researching.
Bachelor's Degree in Video Games Development
Universidad Abierta Interamericana
2014 - 2016
Career mainly oriented to programming, but I also learned 2D and 3D modelling, game and narrative designing.
Languages
English: Professional proficiency.
Spanish: Native or bilingual proficiency.
Projects
Skills
Languages
- C#
- C++
- ActionScript 3
- Java
- Python
- Bash
- C
- Pawn
- JavaScript
- TypeScript
- PHP
- HTML/CSS
- YAML
- SQL
- Lua
- Assembly
Technologies
- Unity Engine
- Unreal Engine
- Android/iOS Development (using Adobe Flash)
- Unit Testing
- Git
- TFS
- Jenkins
- JIRA
- Unix
- Source Engine
- GoldSrc Engine
Other skills I have:
- Reverse engineering using tools such as x64dbg, IDA Pro, ReClass and dnSpy.
- Performance optimization.
- Anti cheat techniques.
Interests
- Reverse engineering.
- Artificial intelligence.
- Chess.
- Astronomy.