Lucas García Laporta

Senior Software Engineer

Experience

Gram Games

www.gram.gs

Senior Software Engineer

July 2022 - Present

Merge Dragons!

Merge Magic!

Pirate Evolution! (Retired)

  • Implemented new gameplay and system features.
  • Investigated memory usage and FPS drops to identify performance bottlenecks.
  • Proposed and implemented performance improvements across gameplay and engine systems.
  • Responsible for addressing and resolving live issues in production builds.

Technologies: C# Unity Python Bash Git GitLab Jira TeamCity Embrace Bugsnag Crashlytics

Jam City

www.jamcity.com

Senior Software Engineer

August 2017 - July 2022

Panda Pop

Family Guy: Another Freaking Mobile Game

Juice Jam

  • Developed core gameplay systems aligned with design goals.
  • Optimized performance across gameplay and rendering layers.
  • Built internal tools to accelerate workflows for QA and content teams.
  • Maintained CI/CD pipelines for multi-platform builds.

Technologies: C# Unity Python Bash PHP ActionScript3 Git GitHub Jira Jenkins Crashlytics

Remoting Coders

www.remotingcoders.com

Junior Software Engineer

September 2015 - March 2016

Developed solutions for Microsoft Dynamics CRM 2016 (Online & On-Premises).

Collaborated with international clients to gather requirements and deliver tailored products.

  • Defined, estimated, and implemented new features.
  • Engaged directly with clients to understand business needs and translate them into technical solutions.

Technologies: C# JavaScript TypeScript TFS

Taringa! CS

Software Engineer

June 2009 - December 2017

Taringa! CS / GAMINGA was a high-traffic online gaming community focused on Counter-Strike 1.6, with several hundred daily active users. I contributed as a plugin developer, server administrator, and full-stack contributor to the website and forum.

Key responsibilities:

  • Designed and scripted original AMXX gameplay mods tailored to community-driven modes.
  • Developed server-side plugins with MySQL integration for persistent gameplay features.
  • Analyzed engine behavior to implement advanced mechanics and improve gameplay balance.
  • Created custom maps using Valve Hammer Editor to support new mod objectives.
  • Built a mobile companion app for real-time server monitoring and user interaction.
  • Collaborated with a large online player base to iterate on design and features based on feedback.
  • Monitored server usage stats and produced regular performance reports.

Technologies: Pawn C++ PHP JavaScript HTML CSS Git UNIX

Projects

Let's Go Champ

A fast-paced 2D side-view boxing game inspired by Smash Bros mechanics..

  • Implemented core gameplay, UI, and game logic based on provided assets and design specs.
  • Handled full programming and collaborated with a project manager to deliver the final product.

Knuckle Sammich

A 2D vertical falling catch videogame.

  • Implemented core gameplay, UI, and game logic based on provided assets and design specs.
  • Collaborated with a developer to deliver a complete, optimized game.

Entity List Finder

A reverse engineering tool designed to extract the entity list from a video game.

  • Developed to deepen my understanding of low-level memory management through a practical project.
  • Implemented in C# using the .NET Framework.

Rocket

2D puzzle-platformer inspired by Portal, featuring portal-based physics mechanics.

  • Developed a 2D portal physics system and designed corresponding levels.
  • Created as a personal project using Unity for academic purposes.

Skills

Languages


Proficient in:

  • C#
  • Python
  • Bash
  • SQL

Familiar with:

  • Java
  • C C++
  • PHP JavaScript TypeScript HTML/CSS
  • Lua
  • Assembly

Game Engines


Proficient in:

  • Unity Engine

Familiar with:

  • Unreal Engine
  • GoldSrc Engine Source Engine


Additional Technical Skills:

  • Performance optimization techniques.
  • Anti-cheat development strategies.
  • Reverse engineering: x64dbg, IDA Pro, ReClass, dnSpy

Education

Master Degree in Video Games Production

Universidad Abierta Interamericana

2020 - 2022

Continuation of previous career, mostly oriented to in deep knowledge of Unity and C#, business and researching.

Bachelor's Degree in Video Games Development

Universidad Abierta Interamericana

2014 - 2016

Career mainly oriented to programming, but I also learned 2D and 3D modelling, game and narrative designing.

Languages

English: Professional proficiency.

Spanish: Native or bilingual proficiency.